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Post by Volrath, the Fallen on Jun 11, 2004 11:48:43 GMT -6
you need Ball Lightning because it tramples.
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Post by Arcades Sabboth on Jun 12, 2004 18:04:15 GMT -6
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Post by Maraxus of Keld on Jun 13, 2004 1:42:49 GMT -6
Indeed. Therefore: Bloodform Imp Casting cost: 4 Creature - Imp Power/Toughness: 0/0 Infuse 4 (When Bloodform Imp comes into play, you may pay up to 4 life. Put that many +1/+1 counters on Bloodform Imp). When Bloodform Imp is put into the graveyard, target opponent discards cards equal to the number of +1/+1 counters on Bloodform Imp. Flavor text: "While not as overwhelmingly powerful as their distant cousin the Chimney Imp, Bloodform Imps make up for it by being far meaner."
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Post by Maraxus of Keld on Jun 14, 2004 0:27:10 GMT -6
Bloodform Masticore Casting cost: 4 Artifact creature - Masticore Power/Toughness: 0/0 Infuse 4 (When Bloodform Masticore comes into play, you may pay up to 4 life. Put that many +1/+1 counters on Bloodform Masticore). During your upkeep, remove a +1/+1 counter from Bloodform Masticore or sacrifice Bloodform Masticore. 2 : Bloodform Masticore deals 1 damage to target creature. Put a +1/+1 counter on Bloodform Masticore.
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Post by Maraxus of Keld on Jun 23, 2004 0:16:54 GMT -6
Bloodform Necromancer Casting cost: 3 Creature - Wizard Power/Toughness: 1/1 Infuse 4 (When Bloodform Necromancer comes into play, you may pay up to 4 life. Put that many +1/+1 counters on Bloodform Necromancer). , remove a +1/+1 counter from Bloodform Necromancer: Put target creature from any graveyard into play under your control.
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