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Nov 10, 2004 19:45:27 GMT -6
Post by Butcher Orgg(s) on Nov 10, 2004 19:45:27 GMT -6
By sucks, I didn't mean that it was weak. I have no predjudice agaisnt weak cards. I meant the card was stupid and badly designed.
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Nov 11, 2004 9:30:50 GMT -6
Post by Maraxus of Keld on Nov 11, 2004 9:30:50 GMT -6
Other than awful art, I don't really see how it's badly designed. Sure, Witch Hunter has two abilities that are off-color for blue, but in a way it does make sense. The creature bounce can be explained by the creature hiding from the witch hunter that's trying to persecute them (there's probably a better explanation but that's all I can think of at the moment). As far as damaging the player, I can't think of a flavor justification at the moment. But it needed to have a second ability. And Witch Hunter is hardly the only off-color card out there. What about: Psionic BlastErosionResurrectionMind Bomboff the top of my head. And according to WotC's convoluted logic, Prodigal Sorcerer, Rootwater Hunter, and Zuran Spellcaster are now off-color as well.
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Nov 11, 2004 10:41:25 GMT -6
Post by Butcher Orgg(s) on Nov 11, 2004 10:41:25 GMT -6
Ummm... Do we really want to make a set that shows we're afraid of change, and are so totally stubborn we're clinging to The Dark's colour pie?!?
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Nov 11, 2004 11:30:03 GMT -6
Post by Maraxus of Keld on Nov 11, 2004 11:30:03 GMT -6
Ummm... Do we really want to make a set that shows we're afraid of change, and are so totally stubborn we're clinging to The Dark's colour pie?!? At the time of The Dark they really hadn't even developed the idea of a color pie very much. I'm not suggesting we stick to the color pie of any given era. I'm suggesting we take the one WotC uses now and push things a bit. Regardless of whether you like the design of cards like Witch Hunter, it's an example of what I mean. To offer a more modern (and perhaps better) example, how about Browbeat? If offers the opponent two choices: take 5 damage (that's red in a nutshell) or let me draw 3 cards (that's blue's province). It's a red card draw spell. Stuff like that is what I'm talking about.
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Nov 11, 2004 11:35:49 GMT -6
Post by Butcher Orgg(s) on Nov 11, 2004 11:35:49 GMT -6
Yes, but Browbeat does it in a red way. Witch Hunter does nothing white at all.
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Nov 11, 2004 19:24:47 GMT -6
Post by Maraxus of Keld on Nov 11, 2004 19:24:47 GMT -6
It does include an element of red with the damage, but it still takes an exclusively blue effect (cheap card drawing) and puts it in an enemy color.
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Nov 11, 2004 20:59:27 GMT -6
Post by Butcher Orgg(s) on Nov 11, 2004 20:59:27 GMT -6
But the idea of coercing your opponent like that is very red too. Black kind of as well. Whereas white has nothing to do with ANY of Witch Hunter's effects. That's all I'm saying.
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Nov 12, 2004 1:37:14 GMT -6
Post by Maraxus of Keld on Nov 12, 2004 1:37:14 GMT -6
It's more of a case where flavor outweighed the color wheel. On the other hand, sometimes they shift abilities to another color arbitrarily. Like all of a sudden white is now the stasis color, rather than blue. Take a look at Yosei, the Morning Star. That is a blue creature with some identity confusion, I say.
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Nov 12, 2004 16:52:06 GMT -6
Post by Butcher Orgg(s) on Nov 12, 2004 16:52:06 GMT -6
lol.
However, Witch Hunter isn't really flavourful. I mean, bounce is sorta flavorful, but pinging a player?
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Nov 16, 2004 0:15:35 GMT -6
Post by Maraxus of Keld on Nov 16, 2004 0:15:35 GMT -6
So anyway, moving on.
Votes for color wheel shift:
me Volrath chainer thekadar81 (doesn't really count because he hasn't been around in a long time)
Against:
Butcher Orgg(s)
Baron Sengir seems to be either on the fence or doesn't care. I'm afraid you got outvoted on this one, but I think we can keep it as a fairly small theme as a concession. It will increase from one set to the next, but we don't have to throw it completely out of whack. I'd suggest working most heavily on the first set if you don't want to work with the color wheel shift idea.
I was going to go start a thread for actual card creation, but I think another mechanic or two first would be a good idea. We still could use a mechanic that goes on non-creature cards, and some mechanics that could be diverse enough to go beyond just one set.
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Nov 16, 2004 19:32:37 GMT -6
Post by Butcher Orgg(s) on Nov 16, 2004 19:32:37 GMT -6
Got one.
Prescence: X--Y (If condition X exists on the field as you play this spell, activate Y effect.)
Example:
Sober Ecstacy 1WW Instant Prescence: If you control a creature with toughness five or more--Creatures you control gain Vigilance until end of turn. Creatures you control get +0/+4.
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Nov 16, 2004 21:13:55 GMT -6
Post by Maraxus of Keld on Nov 16, 2004 21:13:55 GMT -6
I replied to the mechanic where you posted it in the other thread.
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Nov 17, 2004 17:36:00 GMT -6
Post by Baron Sengir on Nov 17, 2004 17:36:00 GMT -6
I'm afraid I don't have the time to partake in this as well as everything else. My teachers have recently dumped a bunch of crap on us, so time isn't as plentiful.
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Nov 17, 2004 21:17:06 GMT -6
Post by Butcher Orgg(s) on Nov 17, 2004 21:17:06 GMT -6
Thassokay, Sengir, I forgive you... THIS TIME! BWA HA HA HA HA!
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Nov 17, 2004 22:37:00 GMT -6
Post by Maraxus of Keld on Nov 17, 2004 22:37:00 GMT -6
Just disappear for awhile and come back when and if you have time, or once we start actual card creation, just pop in whenever an idea comes to you.
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