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Post by Baron Sengir on Oct 10, 2011 18:39:25 GMT -6
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Post by Baron Sengir on Oct 10, 2011 18:41:01 GMT -6
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Post by House Turtle on Oct 11, 2011 19:30:21 GMT -6
The Fallen Empires is depressing since I did it the hard way. At least I got the thrill of the hunt.
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Post by House Turtle on Oct 11, 2011 19:32:16 GMT -6
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Post by Baron Sengir on Oct 11, 2011 20:27:16 GMT -6
Yeah I know you worked hard to complete that Fallen empires set. And yeah that price for Tempest is quite high. Kind of makes me glad that I just ordered the last card to complete my set of it. Though I guess I won't be getting much more of it after this with prices like that.
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Post by Maraxus of Keld on Oct 11, 2011 21:40:34 GMT -6
When I saw this topic the other day, I looked at what complete sets of Ice Age, Mirage, Visions, Weatherlight, and Fifth Dawn (the sets I was collecting or have collected) were going for on ebay. But I choose not to remember. Not as sad as the prices of Fallen Empires and Homelands, but still significantly less than I might have hoped for.
On the plus side, that makes completing the sets I still need to work on that much easier, except for a few cards.
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Post by Baron Sengir on Oct 11, 2011 21:49:01 GMT -6
I recall liking Ice Age quite a bit. Honestly it seems like the only sets worth a lot are of course Alpha, Beta, Unlimited, and Arabian Nights. Antiquities, Legends and Revised aren't bad either but I wish they were worth more; much like the other sets mentioned.
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Post by Maraxus of Keld on Oct 11, 2011 21:52:56 GMT -6
Ice Age has a lot of cool cards. Necropotence was so dominant back in its day it may have gotten banned. If it wasn't, it definitely came close. Lots of other cool stuff too. But then there was some utter crap as well. I'm still not sure what, if anything, Ice Cauldron even does.
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Post by Baron Sengir on Oct 11, 2011 22:06:17 GMT -6
Ugh I can't even read Ice Cauldron because the text is so small. Looks overly complicated though.
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Post by Maraxus of Keld on Oct 12, 2011 11:49:08 GMT -6
Here's what it says on the Wizards site, meaning that the text has been changed a bit to use terms like exile that weren't around back when this card was printed. So in other words, you pretty much play the spell, but instead of putting it into play you exile it on Ice Cauldron, and then at some future point you tap Ice Cauldron to put it into play, and hope Ice Cauldron hasn't already been destroyed by that point. What's the point of this card exactly?
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Post by Maraxus of Keld on Oct 12, 2011 12:02:33 GMT -6
Okay, I read the discussion page on this card, and it seems there are basically two uses for this card. 1. You don't have to pay the full mana cost of the spell when you exile it with Ice Cauldron, so this can allow you to split the cost over two turns. In other words, say I wanted to play Sengir Vampire but I only have three lands in play, and only one of them is a Swamp. I tap my three lands and get or whatever, and use that to put the Sengir on the Ice Cauldron. Note that I can do this when it's not my turn. Then, on my next turn, I tap Ice Cauldron, which gives me , then tap my Swamp and one other land, and then cast Sengir Vampire. 2. By putting a card into the Ice Cauldron (you can even do it with no mana if you want to), you are basically protecting it from any possibility of discard, or otherwise losing the card. Although this ruling makes no sense, officially you can still play a card that was exiled with Ice Cauldron even if Ice Cauldron leaves play - you just can't tap it to get the mana you put into it (if any) anymore. So all in all, it's a weird card. Not as useless as I thought it was, but still a pretty niche card I think.
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Post by Baron Sengir on Oct 12, 2011 12:02:56 GMT -6
Really sounds like it's more trouble than it's worth, but it can get a good spell out of your hand if you're going up against a discard deck or you have too many cards in your hand, and/or lets you save the spell to cast it at a better or more appropriate time.
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Post by Maraxus of Keld on Oct 12, 2011 12:04:26 GMT -6
True, although the cost you pay is that you reveal the card when you put it on Ice Cauldron, and it can still be countered whenever you get around to playing it. And since everyone knows what it is, there's no "play something else first to try and make them counter it so I can play this instead."
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Post by Baron Sengir on Oct 12, 2011 12:06:03 GMT -6
Well yeah I never said it was protected from a counter spell.
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Post by Maraxus of Keld on Oct 12, 2011 13:07:31 GMT -6
True, but the important difference is that in the case of something you're playing from Ice Cauldron, everybody knows that you have it. The thing to do against a deck with counters in it is to try and get your opponent to waste the counters on one thing so you can play something else. Hard to do when everyone can see what you have sitting on the Ice Cauldron.
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