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Post by Butcher Orgg(s) on Aug 27, 2004 15:01:41 GMT -6
Judge. Lawyer's a lot of work. But, they're both fun.
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Post by Volrath, the Fallen on Aug 27, 2004 22:29:58 GMT -6
hehehe, we did a mock trial in Law last year. i was the Bartender.....
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Post by Butcher Orgg(s) on Aug 28, 2004 15:55:12 GMT -6
;D
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Post by Baron Sengir on Aug 29, 2004 23:21:33 GMT -6
hehehe, we did a mock trial in Law last year. i was the Bartender..... Boie does that fit you.
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Post by Volrath, the Fallen on Aug 29, 2004 23:23:23 GMT -6
hehehe, that was witty Baron.
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Post by Baron Sengir on Aug 29, 2004 23:24:35 GMT -6
Why thank you.
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Post by Arcades Sabboth on Aug 30, 2004 0:38:28 GMT -6
Not really, considering that half the stuff I listed is artifact destruction. There are only two colors that can reasonably do anything about Traumatize: red and blue. Blue has counters, red has Red Elemental Blast, Pyroblast, and Shunt. The only one of those that any remotely sane person would use anywhere other than a sideboard is Shunt. And since we play casual games (and therefore don't use sideboards), that means that the only thing any color other than blue can reasonably be expected to do is Shunt. Which is, first of all, an extremely situational card that isn't worth putting into decks most of the time, and second, how many people in our regular playgroup even have, let alone use, it? As far as I know, I'm the only one, and I have it in a deck where you will likely be dead before you have the mana to cast Traumatize. Contrast that with Platinum Angel. How many colors can do something about that? White has Disenchant and Swords to Plowshares. Both cards that are safe to run in almost any deck of the appropriate color. Yes, they're situational, but they work on a situation that you are much more likely to run into than Shunt or Pyroblast. Therefore they are worth maindecking. Blue, as mentioned more than once before, not only has an impressive list of counterspells, but also can bounce with Boomerang, Unsummon, and the like. Not to mention it can also steal the Angel with spells like Control Magic, Dominating Licid, Steal Artifact, or Confiscate. Once again, all these are cards that a blue deck is likely to run, especially a blue control deck (and you know that more than 75% of blue decks are control). Black has a near-monopoly on creature destruction. Sure, Terror won't take out Platinum Angel, but Dark Banishing, Devour in Shadow, Hand of Death, Royal Assassin, Diabolic Edict, and plenty of other cards will. And if worse comes to worse, there's always Drain Life. Red, of course, in addition to having plenty of artifact removal like Shatter and Detonate, has uncountable number of burn spells that can deal with creature-based threats: Lightning Bolt, Incinerate, Shock, Hammer of Bogardan, Electrostatic Bolt, Fireball, Disintegrate, Starstorm, Lava Burst, Kaervek's Torch, Spitting Earth, and at least twenty or thirty more. And what self-respecting red deck runs no burn? That leaves us with green. The anti-artifact color. Oxidize, Naturalize, Deconstruct, all the other stuff I mentioned in my last post. Many of it, especially Naturalize, is extremely playable in your average green deck. Hell, Molder Slug still gives you a big creature, even if your opponent doesnt' have any artifacts. The point is, if you build your deck smart, Platinum Angel is not a problem to deal with. It can be countered, and by being a permanent it is also naturally vulnerable to removal spells. That means that there are literally hundreds of cards that can solve that problem for you, and more importantly, there are answers in all five colors. There are probably ways that artifacts can deal with it too, but I'm just not coming up with it at the moment. wow, you sure do type a lot to try to prove me wrong. so, how long did it take you? i still say that there are plenty of ways to stop it. you dont necessairally have to counter it, all you have to do in some cases is get around it. as for your saying that only red and blue can do anything about it, what about the other three colors? white has island sanctuary which can stop you from drawing cards and ultimatly end the game. and in green, there is recycle and symbiotic deployment. Black has both necropotence and yawgmoths bargain to stop drawing as well. all three stop from drawing cards. it was a certain knight deck that was one of the first to stop that card if you dont remember. he played recycle, didnt have to draw, then attacked me to death. wow, isnt it amazing that the deck is also white black and green? I must also point out that i am not the one who actually made the card. i only chose to use it. if you or any one for that matter has a problem with it, then take it up with wizards. i am not to blame for making it only 5 mana. and if you do blame me for it, then why dont i blame anyone else for using cards that annoy eveyone else. im not too fond of the puzzle box, but i put up with it. i hate vampuric dragon, but again, i put up with it. it just seems that only i can be told not to use certain cards so guess what? active of immediately, ITS BACK IN!!! and theres nothing anyone can do about it. its my deck, my cards, my strategy.
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Post by Maraxus of Keld on Aug 30, 2004 0:43:54 GMT -6
Those cards stop you getting decked but they don't save the half your deck that goes away. That's a lot of key cards that can be lost.
And how long did that take to type? Oh, about... 5 minutes. I type faster when I'm engaged in serious debate.
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Post by Arcades Sabboth on Aug 30, 2004 0:56:12 GMT -6
Those cards stop you getting decked but they don't save the half your deck that goes away. That's a lot of key cards that can be lost. i have had it come back to bite me in the ass because i put too many cards in the graveyard. a ceratin psychatog deck. and if you want to be stopped from being decked, use a feldons cane. And how long did that take to type? Oh, about... 5 minutes. I type faster when I'm engaged in serious debate. i dont think there is a debate. i use the cards i want to use and no one can tell me differently.
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Post by Maraxus of Keld on Aug 30, 2004 1:00:12 GMT -6
On the contrary, there is a debate going on. You are saying that Traumatize is less unfair than Platinum Angel and I am disagreeing with you on the basis that it's much more easy to eliminate.
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Post by Arcades Sabboth on Aug 30, 2004 1:02:26 GMT -6
yet i provide examples from the three colors you said couldnt deal with it, and you completely ignore them. you can still win the game if you have been traumatized four or more times. however, if you outright cant lose then how fair is that?
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Post by Maraxus of Keld on Aug 30, 2004 9:15:53 GMT -6
I didn't ignore them; I said they don't meet my definition of dealing with the card. And as I said, there are probably well over a hundred cards in the game that can counter, destroy, remove from the game, bounce, or take control of Platinum Angel, and they are distributed across all five colors. Whereas the only cards that can prevent Traumatize (that is, prevent you losing half your deck, not simply prevent you being decked and having to draw) are counterspells or cards like Shunt.
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Wiccy
Soldier
Goth-Edd the Hedge-Witch King
Posts: 37
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Post by Wiccy on Sept 2, 2004 13:02:11 GMT -6
I chose Casual, though I have played types 1, 1.5, 2, as well as Sealed and Extended in the past, Casual is the way to go for me.
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Post by Butcher Orgg(s) on Sept 2, 2004 14:12:26 GMT -6
Man, we're all of an accord.
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Post by Maraxus of Keld on Sept 2, 2004 16:22:24 GMT -6
You should take casual out of the options and see what people would choose after that.
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