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Post by Arcades Sabboth on Apr 7, 2004 12:08:17 GMT -6
is there anything that the card apocalypse can be comboed with? i mean, its kinda a really pointless card, unless you just want to screw your opponent for a little while.
the only thing that i could think of, is to put world gourger dragon into play, play a swamp, two dark rituals, play apocalypse then all out attack your opponent but there has to be something more creative than that
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Post by Maraxus of Keld on Apr 8, 2004 12:59:19 GMT -6
I was going to suggest something like Hypnox so that you could set aside some things to return to play after you played the Apocalypse, but Hypnox can only remove an opponent's hand. If you can find some of the Nightmare Horrors that remove your own stuff (names escape me at the moment), then those would come back into play when you played Apocalypse, and you'd have a jump on your opponent.
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Post by Volrath, the Fallen on Apr 8, 2004 21:08:16 GMT -6
the only thing that i could think of, is to put world gourger dragon into play, play a swamp, two dark rituals, play apocalypse then all out attack your opponent but there has to be something more creative than that Can you explain that a little more. What you said would to do would give you the dragon and 5 black mana. Apocalypse costs 3 red an 2 colorless. I don't see how you could cast it with 5 black mana. Unless i am missing something.
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Post by Arcades Sabboth on Apr 8, 2004 21:11:20 GMT -6
i forgot to say that you need a skyshroud elf in play as well, but that wont happen all in one turn unless you have two lotus petals in your hand as well, and now its a three color deck
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Post by Volrath, the Fallen on Apr 8, 2004 21:28:09 GMT -6
ah, that explains it much better. I don't think it is worth that much trouble to get use out of one card.
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Post by Arcades Sabboth on Apr 8, 2004 22:29:47 GMT -6
thats exactly my point, there is no good way to use the card
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Post by Baron Sengir on Apr 8, 2004 22:53:31 GMT -6
No, there has to be a way around it. Like a card that returns the cards in YOUR graveyard only to your hand at once. Granted you'd have to discard but I know there is a card like it out there, I've heard of it before.
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Post by Maraxus of Keld on Apr 8, 2004 23:40:57 GMT -6
As I see it, the biggest drawback to Apocalypse is that you discard your hand. Yes, you remove everything on both sides from the game, but your opponent(s) gets to keep his/their cards in their hand, meaning that they can probably play things sooner than you. So, the trick is to find a way to slip something either into play or at least into your hand right after the Apocalypse goes off. That's why I had the Nightmare Horrors in mind. Unfortunately I cannot seem to find what set they are in, nor can I remember the name of any of the ones I am looking for. Also, the idea of getting stuff out of your graveyard only helps if you have stuff in there before you play Apocalypse, because it removes things from the game, rather than destroying them.
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Post by Baron Sengir on Apr 8, 2004 23:41:01 GMT -6
But I don't know if you could use that b/c you'd have to discard your hand. Unless you could put it in your library at the top.
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Post by Maraxus of Keld on Apr 12, 2004 22:28:29 GMT -6
So far the best idea I have seen is Worldgorger Dragon. Unfortunately, in order for this to be practical, you have to be able to pay for both the Worldgorger Dragon and the Apocalypse on the same turn.
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Post by Baron Sengir on Apr 13, 2004 6:32:38 GMT -6
But by the time you'd use Worldgorger Dragon, you should be able to pay for both depending on the deck. I mean its not like you'd play Apocalypse at the beginning of the game.
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Post by Maraxus of Keld on Apr 7, 2005 10:32:17 GMT -6
If you had Wormfang Manta in play when you blew up the Apocalypse, you'd get an extra turn to recover. And if you had Wormfang Turtle then you'd at least have a land to work with. Some of the other blue nightmares might let you keep other stuff too.
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Post by Volrath, the Fallen on Apr 7, 2005 15:20:00 GMT -6
pretty much any of the nightmares from judgement would work well because they do things to you. The red ones don't combo nearly as well as the blue ones though (excluding the dragon)
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Post by Baron Sengir on Apr 13, 2010 20:02:18 GMT -6
I'm still thinking of making an effective deck with this card.
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Post by Maraxus of Keld on Apr 14, 2010 2:18:10 GMT -6
I still think Apocalypse is more trouble than it's worth, but maybe you can set something up with All Hallow's Eve or something. It basically does the same thing as Living Death but with a time delay.
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