Direct damage is the enforcer of sanity in Magic. It ends the game when a bunch of dorks clog up the board with 28 variations of Fog Bank, Puppeteer, Silent Arbiter, and Ensnaring Bridge.
Post by Maraxus of Keld on May 9, 2004 21:45:47 GMT -6
I've had a lot of fun with this deck so far. If you didn't figure it out from the cards, this deck draws cards very quickly. Between Anvil of Bogardan, Arcanis, and Prosperity, I draw cards very quickly. My opponents also get to draw quicker than normal, but I take care of that problem. Rule of Law and Arcane Laboratory prevent them from playing very much, and with Ertai I can counter whatever they try to play. In fact, I want opponents to get cards in their hand because then the Viselings and Black Vises cripple opponents. Also, the more cards I have in my hand, the stronger Ivory Tower and Empyrial Armor get. This deck has been great so far. I've also determined that Words of Wind and Arcanis makes a brutal combo.
So, tell me what you think of this deck. Good? Bad? Suggestions to make it better? I'm considering throwing two more Ivory Towers in there, but I'm not sure if that's a good idea or not.
Direct damage is the enforcer of sanity in Magic. It ends the game when a bunch of dorks clog up the board with 28 variations of Fog Bank, Puppeteer, Silent Arbiter, and Ensnaring Bridge.
Post by Maraxus of Keld on May 14, 2004 0:28:54 GMT -6
Although I've playtested it against my other decks a couple times, and I learned that it doesn't take off as well if I don't draw Arcanis early on. Thankfully, I've had exceptionally good luck with that most of the time, as I generally get him in either my starting hand, or within the first five turns or so.
Direct damage is the enforcer of sanity in Magic. It ends the game when a bunch of dorks clog up the board with 28 variations of Fog Bank, Puppeteer, Silent Arbiter, and Ensnaring Bridge.
Post by Maraxus of Keld on Jun 14, 2004 23:02:30 GMT -6
Made a few changes to this deck, including adding a second Arcanis, cutting the Ankh, and a couple other things.
Direct damage is the enforcer of sanity in Magic. It ends the game when a bunch of dorks clog up the board with 28 variations of Fog Bank, Puppeteer, Silent Arbiter, and Ensnaring Bridge.
Post by Baron Sengir on Jun 15, 2004 8:52:02 GMT -6
Best defense against this deck; don't wait to attack. Do all you can as fast as you can. If you wait too long, you're screwed. It's a great deck and very well thought out.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect." Baron Sengir
Post by Maraxus of Keld on Jun 15, 2004 12:07:56 GMT -6
Although I need to make it faster somehow...
Direct damage is the enforcer of sanity in Magic. It ends the game when a bunch of dorks clog up the board with 28 variations of Fog Bank, Puppeteer, Silent Arbiter, and Ensnaring Bridge.
Post by Maraxus of Keld on Jun 15, 2004 12:53:58 GMT -6
Both, really. If I happen to draw Academy and cheap artifacts, then mana isn't much of a problem, but I have a small number of creatures in the deck (even less since I trimmed out the Tolarian Entrancers), so being swarmed by fast creature decks is one of this deck's biggest problems.
Direct damage is the enforcer of sanity in Magic. It ends the game when a bunch of dorks clog up the board with 28 variations of Fog Bank, Puppeteer, Silent Arbiter, and Ensnaring Bridge.
Post by Maraxus of Keld on Jun 18, 2004 3:32:02 GMT -6
Added another Prosperity for greater card-drawing, as well as a couple other surprises that none of you will like whenever you run across them... ;D
Direct damage is the enforcer of sanity in Magic. It ends the game when a bunch of dorks clog up the board with 28 variations of Fog Bank, Puppeteer, Silent Arbiter, and Ensnaring Bridge.
Post by Baron Sengir on Dec 21, 2011 12:19:48 GMT -6
Ever find that card you were missing from the deck? I'm not recognizing it in the list above, but I can't remember it either so maybe I'm just missing it. By the way, I think this is one of the best multi-player decks I've ever seen. It has answers for almost anything.
Last Edit: Dec 21, 2011 12:21:48 GMT -6 by Baron Sengir
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect." Baron Sengir
Post by Maraxus of Keld on Dec 21, 2011 18:21:47 GMT -6
That's because the list above is years outdated. I was looking for Pursuit of Knowledge as a way to stop myself from drawing, instead of the somewhat more unwieldy Words of Wind.
A quick look through my stored deck lists on my computer tells me that I never had it in this deck, and I must have been temporarily crazy. Instead it's been in my black/white deck (the one with Yawgmoth's Bargain) for quite awhile now.
Also, remember that turn where I ended up having to discard a huge chunk of my deck? That's because I gambled on drawing an Anvil of Bogardan and failed to get one.
Direct damage is the enforcer of sanity in Magic. It ends the game when a bunch of dorks clog up the board with 28 variations of Fog Bank, Puppeteer, Silent Arbiter, and Ensnaring Bridge.
Post by Maraxus of Keld on Dec 21, 2011 22:16:36 GMT -6
Yeah, I suppose it did. I'd like to improve that deck so it can be a little more consistent, but I dunno what to do with it.
Direct damage is the enforcer of sanity in Magic. It ends the game when a bunch of dorks clog up the board with 28 variations of Fog Bank, Puppeteer, Silent Arbiter, and Ensnaring Bridge.