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Post by Maraxus of Keld on Jun 13, 2004 23:41:48 GMT -6
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Post by Maraxus of Keld on Jul 4, 2004 1:14:59 GMT -6
I've only played this on MWS a couple times and it's done fairly well, but from my pImp deck I've found that I don't play the Bargain very often. Any recommendations on what I should change?
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Wiccy
Soldier
Goth-Edd the Hedge-Witch King
Posts: 37
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Post by Wiccy on Jul 22, 2004 13:58:30 GMT -6
I had a similar deck once and used Storm Cauldron where you have Yawgmoth's Bargain. However it later became my Hecatomb/Storm Cauldron deck
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Post by Maraxus of Keld on Jul 22, 2004 14:50:42 GMT -6
I'm actually redesigning the deck some. I'll post the revised decklist tonight if I remember.
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Wiccy
Soldier
Goth-Edd the Hedge-Witch King
Posts: 37
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Post by Wiccy on Jul 22, 2004 18:01:37 GMT -6
I just remembered a Necro Deck I had last year, to annoy opponents I would throw some Haunting Echoes in there, it annoyed some people to see their own deck diminished and their graveyards emptied. A possible sideboard card though since it didn't always work against some decks.
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Post by Maraxus of Keld on Jul 23, 2004 0:43:04 GMT -6
This is the alternate build: 15 Swamp3 Cabal Coffers4 Dark Ritual4 Demonic Tutor (or Diabolic Tutor, because they're cheaper to buy) 2 Plague Wind4 Leaden Myr4 Chimney Imp4 Jet Medallion2 Spellbook4 Sol Ring2 Ivory Tower2 Recurring Nightmare4 Necropotence2 Yawgmoth's Bargain3 AttritionIt started as a joke, because on the WotC Magic General board, there's a big running joke about Chimney Imp being the greatest card ever, and I found it so funny that I thought it would be funny to build a deck around the card. So what this particular deck does is get a Chimney Imp into play and one into the graveyard (through Attrition if necessary), and use Recurring Nightmare to switch the Imps back and forth and run my opponent's entire hand down to zero. But because they're putting it back on top of their library instead of discarding, they'll always draw the same card every turn, and more likely than not it's something they can't play (otherwise they would instead of having it go back to the deck all the time). The Jet Medallions reduce the cost enough to make the Imps playable, as well as reducing the Nightmare so I can activate it more often. Not to mention, it may allow me to drop Plague Wind if I really need to. This deck isn't really that serious, but when I've playtested it, it actually doesn't do too badly. Oh, to read the thread that spawned the Chimney Imp joke, go here.
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