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Post by Maraxus of Keld on Jun 28, 2004 14:51:22 GMT -6
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Post by Maraxus of Keld on Jun 28, 2004 14:55:27 GMT -6
Yes, I finally built a playable Chimney Imp deck. Nevermind that it uses all the most broken cards in black to prop it up, it works. The way it works is to get a bunch of fast mana (Dark Ritual, Sol Ring, and the Myrs), to drop a pImp or two in early game. The Medallions make that easy. Then I attack until one of them gets killed, or if that fails then I use Attrition to take out an opposing creature and drop an Imp into the graveyard. Then I flip-flop the pImps with Recurring Nightmare to empty an opponent's hand so they can't play anything, and it works better than discarding because it dumps everything onto their library, so they will keep drawing the same old stuff that they can't play. Aggro decks like Affinity can give this deck real trouble, but most casual decks aren't fast enough to completely escape the lock, and Plague Wind mops up any creatures that get through. Really all that the deck lacks is a bit more offense, because my opponents really hate being pImped to death for some reason... Feel free to post any suggested changes if you have any ideas!
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Post by Volrath, the Fallen on Jun 28, 2004 15:02:22 GMT -6
That is teh most broken deck EVER. No other deck can even compete with that. Not academy, not Lotus/Channel/Fireball, nothing. I mean you know it is broken becaue it wins before turn 30. I mean come on, you can't get much mroe broken than that.
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Post by Maraxus of Keld on Jun 28, 2004 15:04:45 GMT -6
And just think, I've only played it on MWS so far. I could almost build this for real. Basically I just need to get more of certain cards (the only ones I don't have any of are Plague Wind and Attrition).
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Post by Maraxus of Keld on Jun 30, 2004 1:13:47 GMT -6
And this shall be the battle standard of the deck:
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Post by Volrath, the Fallen on Jun 30, 2004 12:01:15 GMT -6
i love that picture. ;D
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