thekadar81
Cleric
"Hear hoofbeats; expect horses, not zebras." - Robert A. Heinlein
Posts: 110
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Post by thekadar81 on Jun 10, 2004 23:50:02 GMT -6
Trapped in Purgatory 5 Enchantment Permanents cannot leave play. "They did not know if it was heaven or hell. They did not care one way or the other."
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thekadar81
Cleric
"Hear hoofbeats; expect horses, not zebras." - Robert A. Heinlein
Posts: 110
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Post by thekadar81 on Jun 10, 2004 23:51:21 GMT -6
I think I've invented a concept more rediculous than the Indestructible ability.
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Post by Maraxus of Keld on Jun 11, 2004 1:27:22 GMT -6
Yeah, because it stops "remove from the game" effects too. Here's a question: How does that work with things that sacrifice as part of their activation cost? Do they work and still stay in play, or can their abilitites not be played?
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Post by Volrath, the Fallen on Jun 11, 2004 11:46:44 GMT -6
i'd assume it would work because things like Dismantle work on things that are indestructible, like Darksteel Reactor. Well, only the counter part works
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thekadar81
Cleric
"Hear hoofbeats; expect horses, not zebras." - Robert A. Heinlein
Posts: 110
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Post by thekadar81 on Jun 13, 2004 23:46:05 GMT -6
Sacrifice abilities would not work because permenents cannot leave play and if it cant be played, then teh cost doesnt work. this is different from when things are indestructible. Destroying an indestructible creature is like playing a lightning bolt on a pro-red creature. It happens, only it has no effect on teh creature
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