Post by Maraxus of Keld on May 31, 2004 18:30:14 GMT -6
Here are my picks for the top ten Mirrodin cards. As with my top ten Darksteel cards, I made this list from more of a long-run overall perspective than a type 2 tournament perspective. So, here are my picks:
1. Isochron Scepter - So much versatility, and it comes in very quickly. Hands down the best card in the set, in my opinion.
2. Glimmervoid - A five color land with a much smaller drawback than City of Brass, Gemstone Mine, Rainbow Vale, or Undiscovered Paradise.
3. Disciple of the Vault - The closest thing to broken in the Mirrodin block, possibly even over Skullclamp. This is just insane in an artifact deck.
4. Sculpting Steel - A copy of pretty much whatever you want. The only way it could be better is if you could change what it copies every turn, like a Vesuvan Doppelganger.
5. Tooth and Nail - Lets you pull any two creatures from your library, and for only a couple more mana, put them in for free. What else can I say?
6. Sylvan Scrying - One of the only land searching cards that will let you pull a nonbasic land, and for a pretty low cost.
7. Lightning Greaves - Possibly the best equipment out there, it lets you use a creature as soon as you cast it, and prevents it from being targeted. Just sooooo much potential.
8. Myr Retriever - Infinitely combo-able. Especially if you use one Retriever to pull another one and combine it with Skullclamp or something to sacrifice creatures to.
9. Solemn Simulacrum - It does something helpful when it comes in, it does something helpful when it dies. Pretty darn good.
10. Platinum Angel - You can't lose, they can't win. This isn't ranked higher because a) your opponents can steal it, and then you're screwed if you can't get it back, b) it costs too much to be viable in speed-oriented games most of the time, and c) it's just cheesy.
So give me your ideas, tell me what you agree/disagree with, or post your own top 10 Mirrodin list!
1. Isochron Scepter - So much versatility, and it comes in very quickly. Hands down the best card in the set, in my opinion.
2. Glimmervoid - A five color land with a much smaller drawback than City of Brass, Gemstone Mine, Rainbow Vale, or Undiscovered Paradise.
3. Disciple of the Vault - The closest thing to broken in the Mirrodin block, possibly even over Skullclamp. This is just insane in an artifact deck.
4. Sculpting Steel - A copy of pretty much whatever you want. The only way it could be better is if you could change what it copies every turn, like a Vesuvan Doppelganger.
5. Tooth and Nail - Lets you pull any two creatures from your library, and for only a couple more mana, put them in for free. What else can I say?
6. Sylvan Scrying - One of the only land searching cards that will let you pull a nonbasic land, and for a pretty low cost.
7. Lightning Greaves - Possibly the best equipment out there, it lets you use a creature as soon as you cast it, and prevents it from being targeted. Just sooooo much potential.
8. Myr Retriever - Infinitely combo-able. Especially if you use one Retriever to pull another one and combine it with Skullclamp or something to sacrifice creatures to.
9. Solemn Simulacrum - It does something helpful when it comes in, it does something helpful when it dies. Pretty darn good.
10. Platinum Angel - You can't lose, they can't win. This isn't ranked higher because a) your opponents can steal it, and then you're screwed if you can't get it back, b) it costs too much to be viable in speed-oriented games most of the time, and c) it's just cheesy.
So give me your ideas, tell me what you agree/disagree with, or post your own top 10 Mirrodin list!