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Post by Baron Sengir on Nov 8, 2011 14:39:03 GMT -6
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Post by Maraxus of Keld on Nov 8, 2011 15:02:29 GMT -6
How much of that do you still not actually have?
Basic idea of the deck is good. I'm guessing you followed my advice and looked at some decklists online. You should definitely playtest it some, if not against another player then at least play out the first few turns and see how long the deck takes to get its schtick going.
My only concern is with the sideboard. It looks like half the sideboard is specifically anti-Reanimator. Leyline of the Void is obvious, and I guess Yixlid Jailer foils Dredge decks (I don't have a great grasp on those so correct me if I'm wrong). That seems like a lot to foil one or two specific deck types that you may or may not encounter, but then I suppose you have to start somewhere.
Out of curiosity, why only one of each of the fetchlands? As far as I can tell they aren't restricted. Or are you just using what you have?
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Post by Baron Sengir on Nov 8, 2011 15:14:08 GMT -6
I have all of it now actually.
Dredge is very popular in Vintage right now from what I've seen/heard and it's very fast, so against it I need a decent amount of cards to shut it down. Some other decks are Workshop decks running artifacts so that's where the Fluxs come in. The extra red are for other blue decks such as Fish - Merfolk as it's one of this decks weaknesses.
I only did one of the Fetch Lands beacuse after some testing I found it was all I needed seeing as I basically have 4 that can fetch the duals, and Crucible of Worlds helps too.
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Post by Baron Sengir on Nov 9, 2011 7:35:00 GMT -6
Actually I have all but the Black Lotus. I sold my Lotus to buy the rest of the deck I didn't have. The place I plan to go play at allows up to 10 proxies for free and up to 20 for a $1 a proxy after 10, so I'll just use the Collector's Edition Lotus until I re-buy the real thing.
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Post by Baron Sengir on Nov 21, 2011 13:50:36 GMT -6
I ended up going to the tournament yesterday at the last minute despite feeling horrible, but the deck just didn't perform like I wanted, so I'll keep its idea on the back burner. For next month though, I'll probably bring something different.
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Post by Maraxus of Keld on Nov 21, 2011 22:31:37 GMT -6
What went wrong? Maybe we can figure out how you need to adjust it.
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Post by Baron Sengir on Nov 22, 2011 7:59:38 GMT -6
Well I actually won my first game executing the deck perfectly, but after that it all went down hill. The next two games I just never had a counter when I needed it; is ultimately what it came down to. The guy was playing a green blue deck with a Dryad that got pumped every time he played a blue spell and I felt so stupid that I couldn't deal with it or at least bounce it, since I didn't have a counter at the right time for it. The first game I was able to counter it and that's probably a huge reason I won. The second match was against a workshop/artifact deck. The first game I just kept a hand I should have mulligan, and it screwed me hard core. The second game I side boarded in energy fluxes which slowed him down hard core, and was able to drop a Standstill, but I couldn't draw a Mishra's Factory to save my life; he however, did have a factory and an Ancient Tomb out, so we were trading 2 damage every turn. But then he got out a 2nd Factory to pay for the one and he killed me off since he didn't have to take damage from the Tomb. I think I just need to add in some extra things and tweak the deck a bit. I like the deck but I just need more practice with it I think and just need to be more patient. Only having the Factory really hampered me, partly because I'm still new to the deck, so I was thinking of a build like this at least until I get better at the meta game of vintage. Let me know what you think and suggestions. Basic Lands: 3 IslandLands: 1 Library of Alexandria4 Mishra's Factory1 Strip Mine4 Scalding Tarn3 Wasteland4 Volcanic IslandCreatures: 3 Snapcaster Mage1 Ninja of the Deep Hours1 Blightsteel ColossusArtifacts: 1 Mox Ruby1 Mox Sapphire1 Black Lotus1 Sol Ring1 Crucible of WorldsInstants: 1 Red Elemental Blast1 Lightning Bolt1 Mystical Tutor3 Flusterstorm1 Ancestral Recall2 Spell Pierce1 Brainstorm2 Mental Misstep1 Echoing Truth1 Wipe Away1 Fire/Ice2 Mindbreak Trap4 Force of WillSorceries: 1 Time Walk1 Merchant Scroll1 TinkerEnchantments: 4 StandstillPlaneswalkers: 2 Jace, the Mind SculptorSideboard: 3 Nihil Spellbomb2 Shattering Spree1 Red Elemental Blast3 Surgical Extraction2 Pyroclasm2 Energy Flux2 Ravenous Trap
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Post by Maraxus of Keld on Nov 22, 2011 13:21:47 GMT -6
Wow, I like Surgical Extraction. I have a deck I'd put a few of those in if I had them. That looks like a better deck than the first posting. You have more counters, and now that I look you probably didn't need to maindeck that many Bolts. Although, what's the purpose of Ninja of the Deep Hours in this deck? I guess he provides a little bit of card draw when you ninjutsu him in for (presumably) a Factory, but is he efficient enough to use in this kind of environment? If getting a Factory in play is a problem, Crop Rotation is your friend, especially since it's no longer restricted. Unfortunately, that would mean adding another color in your deck so it may not be viable. Really, without seeing the deck play out I can't think of what else you could do to it.
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Post by Baron Sengir on Nov 23, 2011 8:13:32 GMT -6
The Ninja is just an extra cheap creature that lets me draw too; not sure if he'll stay in the deck though. I definitely want to test this one out sometime just to see how it plays out; I for sure need the practice with it.
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Post by Baron Sengir on Nov 24, 2011 9:20:05 GMT -6
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Post by Maraxus of Keld on Nov 25, 2011 0:30:15 GMT -6
My instinct is no to Crucible, yes to Fire/Ice for tournament play, but I'm second-guessing myself since I have so little experience playing against the caliber of decks you would face with this. For multiplayer, my advice would be the opposite (well, my first advice would be "don't play Landstill in multiplayer" but that's besides the point). Anyway, Crucible has great synergy with a casual Landstill deck, and I do indeed use it in my own. It's even better when you have Fastbond, because then you can machine-gun away all the opponent's lands with Strip Mine and Wasteland. But it looks like you don't use Fastbond so that's irrelevant. But in a highly competitive atmosphere, Crucible might be a bad idea. It has the weakness of being a permanent, which means it's subject to removal. But more importantly, all it really does for you is let you return Factories and Strip Mines/Wastelands from your graveyard to play. Since you're not tutoring stuff into your graveyard to play it from there, you're just getting back things you already had, and there are probably better ways to do that if you need to. Last and most importantly, Crucible doesn't directly help you win the game - it doesn't contribute to a combo that grants you victory (although there are such combos, you aren't using them), and it doesn't hinder your opponent's deck in any way. For those reasons, I'd say leave it aside. Fire/Ice I'm less sure about, but the fact is it's a spell that can do two situationally useful things, and you have the ability to play both in your deck. It's worth at least testing out.
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Post by Baron Sengir on Nov 28, 2011 9:25:43 GMT -6
Yeah I hear ya. I'm also debating on if I should swap some of the counters in there with Mana Drain or leave them out?
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Post by Maraxus of Keld on Nov 28, 2011 13:49:44 GMT -6
Might as well if you can find a place for them, it's not like you need to worry about being able to use that mana on the next turn.
Mindbreak Trap seems to me like the counter you could most afford to spare from what you're using, but I'm not so sure.
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Post by Baron Sengir on Nov 28, 2011 14:00:11 GMT -6
Yeah to be honest I'm not sure how often I would use it, but maybe its far more important than I think.
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Post by Maraxus of Keld on Nov 28, 2011 14:24:31 GMT -6
Obviously it depends on what you're countering, but I can think of several hypothetical situations where it would be useful, such as: 1 - Say you have two Mishra's Factories in play, plus whatever gave you the for Mana Drain (assuming you didn't pop the Lotus for that). Having cast Mana Drain on the previous turn, you can use the mana from that to activate both of your Factories, and still have blue mana untapped to cast counters. Or if you did pop the Lotus to cast Mana Drain, then you would normally need to tap one Factory to activate the other, and this is better. 2 - You can put the colorless mana from Mana Drain toward casting Jace, Tinker, Crucible of Worlds, or hardcasting Ninja of the Deep Hours or maybe even Blightsteel Colossus if it was a particularly big spell. On the other hand, you might not need all that mana at all. But at least it's not going to burn you anymore.
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