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Post by House Turtle on Nov 28, 2011 9:59:04 GMT -6
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Post by Maraxus of Keld on Nov 28, 2011 13:41:52 GMT -6
I can think of cards that would shut the deck down, but the first one that springs to mind ( Light of Day) isn't something anyone's likely to play outside my Whim of Volrath deck. Being entirely tied to creatures, it's vulnerable to cards like Wrath of God and so on, but the deck looks like it could be quick enough to kill before that becomes a problem, or resilient enough to rebuild after its creatures are swept away.
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Post by Baron Sengir on Nov 28, 2011 14:03:19 GMT -6
Yeah Wrath of God and Light of Day would be tough to deal with, but otherwise, and even still maybe, I think the deck would be fast enough to win before things turn against you.
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Post by Maraxus of Keld on Nov 28, 2011 14:18:10 GMT -6
If the deck is to remain purely hypothetical, however, you can do better for a fetch land than Terramorphic Expanse. Expanse puts the land into play tapped, which costs you speed. If you're not going to spend the money to make the deck, then you might as well use more expensive fetch lands like Bloodstained Mire or Polluted Delta since they put the land in untapped at the cost of only 1 life. The deck is supposed to be aggressive, and in order to do that you need speed, so it's best to sacrifice as little speed as possible. Of course, those lands ain't cheap so if you actually built the deck then you probably wouldn't want to bother dishing out for the more expensive fetch lands.
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Post by House Turtle on Nov 28, 2011 14:47:33 GMT -6
Main reason I used tohse fetch lands is if I were to build it I would work with what little I have on hand being that and 1 Cellar Door I pulled in a pack. Many decks are easy enough to shut down if my Assassin deck got going 1 Dingus Staff along with a mass kill card like Extinction would end that. I sadly cut my Extinction, Tsabo's Decree and Plague Wind for space reasons.
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