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Post by House Turtle on Feb 26, 2012 10:40:18 GMT -6
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Post by Baron Sengir on Feb 26, 2012 16:18:32 GMT -6
After playing this deck I can say its really cool and in a casual game it works pretty good.
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Post by House Turtle on Feb 26, 2012 16:22:47 GMT -6
I'm pretty pleased with it its not over powered and its not super slow. My main fear is lack of flying defense. I ran out of room to stuff a couple of Plummits in.
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Post by Baron Sengir on Feb 27, 2012 7:20:28 GMT -6
Yeah I could see that causing a problem. You could always get creative with something like Puppet Strings.
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Post by House Turtle on Feb 27, 2012 10:14:06 GMT -6
I am not certain so I don't want to assume this is how it works but I think Immerwolf keeps the werewolves from reverting. They go from being human werewolves to just werewolves. Immerwolf says non human werewolves can't transform and given there's no elf or goblin or any other goofy kind of werewolf I assume this is what it means. Given I lack my PhD in magic rules who knows.
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Post by Baron Sengir on Feb 27, 2012 10:27:49 GMT -6
Found this on Wizard's Oracle site and I think it makes sense that your assumption is right. "A 'non-Human Werewolf' is a creature that is a Werewolf but is not a Human."
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