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Post by Maraxus of Keld on Jun 4, 2004 22:56:22 GMT -6
Ragnar was going to do this a week or so ago, back before he hit the board. Basically, what you do is create a card based on a song title, and use lyrics from the song as flavor text. I thought up a bunch of them today at work.
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Post by Maraxus of Keld on Jun 4, 2004 23:00:06 GMT -6
Mercury Shadow Casting cost: 2 Creature - Abomination Power/Toughness: 2/3 Haste, Shadow Sacrifice an artifact: Return Mercury Shadow from your graveyard to your hand. Flavor text: "Won't you shut all the doors in mind The ones you cannot find There is no way that I can see Why you keep on... haunting me!"Soilwork, "Mercury Shadow"
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Post by Maraxus of Keld on Jun 4, 2004 23:04:38 GMT -6
Natural Born Chaos Casting cost: 3 Enchantment During each player's upkeep, that player flips a coin and rolls two six-sided dice. If they win the flip, that player gains life equal to the number shown on the dice. If they lose the flip, that player loses life equal to the number shown on the dice. Flavor text: "Saved, building up a fate on your own Now, your saved, never seem to care while they're watching you Pay, pay for your sins on your own Pay, lie to yourself while you're getting low "Soilwork, "Natural Born Chaos"
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Post by Volrath, the Fallen on Jun 4, 2004 23:06:05 GMT -6
Red Shadow is cool and unique. I really like that natural born chaos card.
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Post by Maraxus of Keld on Jun 4, 2004 23:07:44 GMT -6
Steelbath Suicide Sorcery Sacrifice a creature: Deal X damage to target creature, where X is the number of artifacts you control. Flavor text: "Sleeping tight as the lead is pounding in the air leave this world only metal is fair! right! "Soilwork, "Steelbath Suicide"
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Post by Maraxus of Keld on Jun 4, 2004 23:10:16 GMT -6
The Flameout Casting cost: 6 Sorcery Sacrifice all creatures, lands, and artifacts you control: Deal X damage to target player, where X is the number of permanents sacrificed this way. Flavor text: "An acute manner for an acute self-destructive kind."Soilwork, "The Flameout"
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Post by Arcades Sabboth on Jun 4, 2004 23:11:40 GMT -6
Pardon Me 2 Enchant Creature When enchanted creature is put into the graveyard from play, deal damage equal to its power to all creatures and players. "So pardon me while I burst into flames. I’ve had enough of the world, and it’s people’s mindless games So pardon me while I burn, and rise above the flame Pardon me, pardon me. I’ll never be the same." Incubus - Pardon Me
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Post by Maraxus of Keld on Jun 4, 2004 23:12:55 GMT -6
Black Star Deceiver 4 Creature - Assassin Power/Toughness: 3/3 : Destroy target creature. That creature's controller gains control of Black Star Deceiver. Flavor text: "Meanwhile time takes a turn -I'm feeling damned when you make it burn Let's testify you're born to die -You speak the truth and so do I"Soilwork, "Black Star Deceiver"
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Post by Volrath, the Fallen on Jun 4, 2004 23:17:47 GMT -6
Fade to Black Enchantment Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are Black. Lands you control are Swamps. Spells and abilities you control produce Black mana instead of any other color. You may spend Black mana as though it were mana of any color. During your upkeep Fade to Black deals 1 damage to you. Life it seems, will fade away Drifting further every day Getting lost within myself Nothing matters no one else*edit* Wording adjusted
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Post by Maraxus of Keld on Jun 4, 2004 23:18:30 GMT -6
Sadistic Lullabye Casting cost: 1 Enchant Creature Enchanted creature can't attack, block, or use any abilities requiring an activation cost. During the upkeep of enchanted creature's controller, put a -1/-1 counter on enchanted creature. Flavor text: "Engaged with destiny my life is yours but you don't know me we bleed together like an ever flowing stream with souls so black oh so empty!"Soilwork, "Sadistic Lullabye"
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Post by Arcades Sabboth on Jun 4, 2004 23:20:26 GMT -6
Fade to Black Enchantment All permanents you control are black. Lands you control are swamps. mana costs on cards you control are black. Cards not in play that you own are black. Fade to Black deals 1 damage to you at the beginning of your upkeep. Life it seems, will fade away Drifting further every day Getting lost within myself Nothing matters no one elsecool, i like it
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Post by Maraxus of Keld on Jun 4, 2004 23:25:11 GMT -6
Fade to Black Enchantment All permanents you control are black. Lands you control are swamps. mana costs on cards you control are black. Cards not in play that you own are black. During your upkeep Fade to Black deals 1 damage to you. Life it seems, will fade away Drifting further every day Getting lost within myself Nothing matters no one elseA black Celestial Dawn. The thing I like most about this is that, in true black card fashion, it gives you power but hurts you in return. Good job.
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Post by Volrath, the Fallen on Jun 4, 2004 23:25:31 GMT -6
Mass Hypnosis 2 Enchantment Summoning Sickness lasts for 2 turns instead of 1. (Haste reduces this to one turn) LOOKING INSIDE, YOUR FUTURE UNCERTAIN THE FEAR GROWS AS A SICKNESS UNCURED THE SILENCE AGONIZES, THE WORDS SOUND STRONG LOOK INSIDE THE EYES, LEAVE THIS WORLD
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Post by Volrath, the Fallen on Jun 4, 2004 23:35:52 GMT -6
Somber Angel 7 Creature - Angel Power/Toughness: 4/6 When Somber Angel comes into play, return all lands target player controls to his/her hand. Sworn I would not return here Now that has proved untrue I don't know why? I hold this deep inside me and I'll let no one through
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Post by Volrath, the Fallen on Jun 4, 2004 23:41:53 GMT -6
Soul Wound 2 Enchantment Players can not gain life. Damage can not be prevented. Each player takes 2 damage at the beginning of their upkeeps. These wounds are small slices of death Draining my soul and final breath Self-inflicted dementia Bone shallow gravedigger
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