thekadar81
Cleric
"Hear hoofbeats; expect horses, not zebras." - Robert A. Heinlein
Posts: 110
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Post by thekadar81 on Aug 5, 2004 23:14:54 GMT -6
WEll of course my vote goes towards going a little outside the color wheel since I brought it up. We dont have to break the color wheel. Im just talking about bending it a little. Like this..... Sugar Glider 2 www.essentialmagic.com/Images/symGreen.gif[/img]Creature - Squirrel 1/2 0 : Sugar glider gains flying 0 : Sugar glider loses flying (I've always loved squirrel cards)
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thekadar81
Cleric
"Hear hoofbeats; expect horses, not zebras." - Robert A. Heinlein
Posts: 110
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Post by thekadar81 on Aug 5, 2004 23:30:47 GMT -6
I just thought of this interesting coin flip card. Temporal Anomaly 3 Enchantment At the beginning of each players turn, they choose upkeep, draw, or attack phase and flip a coin. If they win the flip, the player gets a second of the chosen phase. If they lost the flip then they skip that phase.
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Post by Maraxus of Keld on Aug 6, 2004 0:02:37 GMT -6
As far as old abilities go, i think we should bring back Landhome. I always that it was an interesting ability. Seeing some old cards would be nice. We'd just have to find something that hasn't been done yet. I really like the idea of off-color abilities too. Landhome is more of a drawback than an ability, kinda like Cumulative Upkeep. And unlike cumulative upkeep, I don't really see any way to turn it on its ear and make it the benefit of the card.
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Post by chainer on Aug 6, 2004 15:40:54 GMT -6
ive thought of a away to change cumulative upkeep, and heres some cards that i've made that shows some example of it gather energy and two colorless enchant creature enchanted creature gets -1/-2 enchanted creature gains cumulative upkeep 1 if you dont pay the upkeep do x damage to target creature, x is the number of mana you paid for gather energys up keep your last turn. ------------------------------------------------------------------------ extenive research enchanted creature cannot attack or block enchanted creature gains cumulative upkeep 1 if you dont pay the upkeep draw x cards, x is the amount on mana you payed for extensive research's up keep your last turn. so what do you guys think?
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Post by Maraxus of Keld on Aug 7, 2004 0:49:54 GMT -6
Definitely provides a reason to keep paying the upkeep.
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Post by Maraxus of Keld on Aug 7, 2004 0:50:42 GMT -6
I just thought of this interesting coin flip card. Temporal Anomaly 3 Enchantment At the beginning of each players turn, they choose upkeep, draw, or attack phase and flip a coin. If they win the flip, the player gets a second of the chosen phase. If they lost the flip then they skip that phase. I can just see you using that in your coin flip deck. It would be brutal.
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Post by Maraxus of Keld on Aug 10, 2004 0:22:57 GMT -6
Two things:
First of all, story or no story? This determines the creation of Legends, so it needs to be decided. Personally, I'm in favor of having characters, but having the story not be very centralized (similar to how the story was done in, say, Ice Age, or the core sets of 4th edition and before.
Second, it occurs to me that it would be easier to discuss different topics related to this project in separate threads (i.e. a thread for storyline discussion, a thread for posting cards, a thread for debating big decisions on the direction of the set in general, etc.), rather than just lumping all of it into this thread. With that in mind, if there is enough interest I propose creating a separate board for this project. What do you all think?
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Post by chainer on Aug 10, 2004 21:56:23 GMT -6
i think makeing a new board for this is a really good idea, its helps organizeing things alot easy'er. and that it would be cool to have a story for the set, it makes things more intresting.
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Post by Maraxus of Keld on Aug 22, 2004 15:19:10 GMT -6
Alright, I was hoping for some more feedback on this...
If this is going to get off the ground, there are a lot of questions that need to be settled:
1. Story or no story (and therefore, legends or no legends)? 2. What kind of theme do we want the set to have (heavy on one card type, heavy on one or two colors, break the color wheel, etc.)? 3. What game mechanics do we want to include? Not just creature abilities (flying, trample, modular, whatever), but things like buyback, cycling, flashback, etc. 4. How many creature types do we want to have, and what are they going to be?
There's more, but that's just off the top of my head. And I'd still like more opinions on whether a seperate board for this is warranted.
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Post by Volrath, the Fallen on Aug 27, 2004 1:04:42 GMT -6
Alright, I was hoping for some more feedback on this... If this is going to get off the ground, there are a lot of questions that need to be settled: 1. Story or no story (and therefore, legends or no legends)? 2. What kind of theme do we want the set to have (heavy on one card type, heavy on one or two colors, break the color wheel, etc.)? 3. What game mechanics do we want to include? Not just creature abilities (flying, trample, modular, whatever), but things like buyback, cycling, flashback, etc. 4. How many creature types do we want to have, and what are they going to be? There's more, but that's just off the top of my head. And I'd still like more opinions on whether a seperate board for this is warranted. I think we should have a story, completely unique from all others (except for maybe a plane) I think we should go heavy on 2-3 colors. i say Blue and Red. They haven;t been done. not sure about mechanics. maybe make 1 or 2 new ones, but stick mostly to old. I think creatures should be whatever type we want, not this stupid "5-6 creature type and everything that doesn;t fit is a beast" thing that wizards does. Thats all i can think of at the moment, i'll try to remember to leave more feedback later
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Post by Maraxus of Keld on Aug 29, 2004 12:00:22 GMT -6
Anybody else?
I am in favor of a story, as I think having some legends will make the set better as a whole.
I am fine with emphasizing some colors over others as well. In fact, if we make this heavy on red and blue, it provides some ideas for story as well. Perhaps a "war of the elements" kind of thing?
I am sure that basic mechanics be included for sure: flying, first strike, trample, protection, haste, doesn't tap to attack, etc. Double-strike will probably fall into this category as well. The question is, do we want something like Modular, Madness, Flashback, etc. in the set?
Of course we will have more than 5-6 creature types in the set, but how many do we want to emphasize? If we go with the above red/blue suggestion, I would suggest we have a lot of elementals, as well as some spirits, djinns, and efreets. We can have a few of the staple types, like elves, goblins, etc., but I think we should downplay them and not make too many.
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Post by Maraxus of Keld on Aug 30, 2004 20:46:29 GMT -6
*drums fingers impatiently on the table* Anyone? Anyone at all??
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Post by Volrath, the Fallen on Aug 31, 2004 14:18:56 GMT -6
you basically summed up my ideas. My only question is how will we do the story, will one person write it then the rest revise, or will we do it collectively here?
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Post by Maraxus of Keld on Aug 31, 2004 20:43:14 GMT -6
Alright. The following people expressed interest in this project when I pitched the idea in late July:
Volrath, the Fallen chainer Arcades Sabboth thekadar81
Of those people, only Volrath has posted in the past 3 weeks. In fact, Arcades couldn't be bothered to stop in here at all (he told me elsewhere, either in person or online). Therefore, I am exercising my authority as founder of this project to oust Arcades Sabboth from this project until such time as he chooses to actually get involved. That means that we will not wait for his input on decisions, and anything that's already decided by the time he finally chooses to get involved (assuming he ever does) will be beyond his influence to change.
Now then, (*looks impatiently in the direction of chainer and thekadar81*) it would be nice if the others who expressed interest in working on this project would let me know if they are still interested so that we know to wait for them. If not, it looks like it will be just Volrath and me.
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Post by chainer on Sept 4, 2004 21:46:08 GMT -6
hey, i posted what i had to say and i haven't really had any ideas... but i will just put in my two cents again since your haveing alittle fit about it.
1. YES, THERE SHOULD BE A STORY!!! 2. ok, i could go for the heavy on a few colors thing 3.dont really know what mechanics i think we should use 4.maybe we could have like one major creature type for each of the two or three major colors
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