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Post by Maraxus of Keld on Jun 29, 2004 22:50:57 GMT -6
Ordered Formation Casting cost: X2 Instant X target creatures gain banding and first strike until end of turn.
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thekadar81
Cleric
"Hear hoofbeats; expect horses, not zebras." - Robert A. Heinlein
Posts: 110
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Post by thekadar81 on Jul 5, 2004 22:57:45 GMT -6
Pristine 2 Enchant Creature Enchanted creature gains protection from all colors and artifacts as long as it is untapped.
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Post by chainer on Jul 7, 2004 15:08:38 GMT -6
quest of valor and 2 colorless enchantment : all creatures you control have first strike until end of turn.
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Post by Maraxus of Keld on Jul 7, 2004 22:57:54 GMT -6
There you go with tapping enchantments again... You should use some Licids in your decks, they're the only cards that can become tapped enchantments. Anyway... Recruiting Drive Casting cost: 2 Sorcery For each Soldier in play, put a 1/1 white Soldier token into play.
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Post by Maraxus of Keld on Jul 9, 2004 1:51:58 GMT -6
Seraphic Wind Casting cost: 3 Sorcery Choose one -- Destroy all creatures, or gain 2 life for each creature that was put into a graveyard this turn. Entwine 2 (Choose both if you pay the Entwine cost)
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Post by Arcades Sabboth on Jul 10, 2004 3:35:19 GMT -6
Touch of God 3 Instant Target creature gets +5/+5 untill end of turn. Destroy that creature at the end of turn. Some forget that God has the power to bless, as well as the power to smite
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Post by chainer on Jul 11, 2004 19:06:36 GMT -6
MESS UP, MISTAKE, WRONG, I FORGOT ABOUT THAT!!!!!!!!!! for those of you who dont know what i'm talking about look at the next post down.
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Post by Maraxus of Keld on Jul 12, 2004 12:31:11 GMT -6
Y'know, a five-color card kinda doesn't fit the idea of alphabetical white cards...
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Post by chainer on Jul 12, 2004 15:09:46 GMT -6
uuummm... lets try this again united assalt instant if you attack with all your creatures this turn they all get +1/+2.
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thekadar81
Cleric
"Hear hoofbeats; expect horses, not zebras." - Robert A. Heinlein
Posts: 110
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Post by thekadar81 on Jul 12, 2004 22:03:04 GMT -6
Voice of God 1 Instant Target blocking creture gains +4/+4 until end of turn, or target attacking creature becomes 0/1 until end of turn. Entwine 1 "I am the Metatron."
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Post by Maraxus of Keld on Jul 13, 2004 0:26:32 GMT -6
MESS UP, MISTAKE, WRONG, I FORGOT ABOUT THAT!!!!!!!!!! for those of you who dont know what i'm talking about look at the next post down. It was a good card though. You should either give it a separate thread, or else try and remember it for when we get to gold cards.
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Post by Maraxus of Keld on Jul 14, 2004 2:01:36 GMT -6
Warding Web Casting cost: 2 Enchantment When Warding Web comes into play, choose a color. All creatures gain protection from the chosen color. Flavor text: Orim learned that if you wanted something done quickly, get a creature with as many hands possible.
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Post by Maraxus of Keld on Jul 20, 2004 0:08:15 GMT -6
Xenophobic Priest Casting cost: 2 Creature - Cleric Power/Toughness: 1/3 , : Destroy target non-white, non-Cleric creature. Xenophobic Priest does not untap during your next untap step. 1 , , sacrifice Xenophobic Priest: Gain 2 life for each white creature and Cleric in play (count white Clerics only once). Flavor text: "Ours is the one true faith, all heretics must be eliminated."
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Post by Volrath, the Fallen on Jul 20, 2004 0:16:46 GMT -6
Yesterdays, Beacon of 3 Sorcery Target Player Skips his/her next turn. Shuffle Yesterday, Beacon of into your library. "Doing that anytime soon, you won't be" - Yoda
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Post by Arcades Sabboth on Jul 20, 2004 0:33:24 GMT -6
Zebra of Might 2 Creature - Zebra Legend Protection from green, red and blue. Can only attack if you control the same number of plains and swamps 3/4 Is it white on black, or black on white?
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