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Post by Maraxus of Keld on Jul 20, 2004 0:38:24 GMT -6
That concludes the white, now we move on to blue!
*And there was much rejoicing.* ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
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Post by Arcades Sabboth on Jul 20, 2004 0:44:17 GMT -6
wow, that took up exactly two pages. weird and cool at the same time.
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Post by Volrath, the Fallen on Jul 20, 2004 0:51:36 GMT -6
Ancestral Rememberance Sorcery You draw 3 cards. Threshold: You draw 5 cards instead. "Arcanis? Why do you worship a weakling like that? So what if he has Pemmin's blessings."
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Post by Arcades Sabboth on Jul 20, 2004 1:27:20 GMT -6
Blast Away 1 Instant Return target creature to its owner's hand unless that player pays its casting cost or target player discards a creatre card that has been returned to his hand this turn. Entwine 1 Shoo.
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Post by Maraxus of Keld on Jul 21, 2004 21:24:38 GMT -6
Creative Counterproduction Casting cost: 2 Enchantment 1, Sacrifice a permanent in play: Counter target spell. Its caster may draw a card. Flavor text: "Hey! I was using that!" "Yeah. 'Was' being the operative word."
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Post by Arcades Sabboth on Jul 21, 2004 23:59:24 GMT -6
Darius the Bottom Dweller 2 Creature - Merfolk Legend 1 , : Destroy target basic, nonisland land. 1/2 In order to destroy your enemy, you must destroy the very ground they walk on. The best way, is from the bottom up.
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Post by Maraxus of Keld on Jul 22, 2004 0:19:54 GMT -6
Erratic Æther Casting cost: X2 Sorcery Return X target creatures to owner's hand. For each creature targeted in this way, its controller may pay 1 to have it phase out instead, or 4 to have it remain in play. Flavor text: "The thing about playing with the Æther is, you don't always know if it's gonna work." -Barrin, Master Wizard
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Wiccy
Soldier
Goth-Edd the Hedge-Witch King
Posts: 37
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Post by Wiccy on Jul 22, 2004 12:18:17 GMT -6
Forsaken Library CC - 3 Sorcery Flashback - 5 - Lose 5 life. Look at the top 10 cards of your library and place any more of them into your hand, shuffle the rest into your library.
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Post by Arcades Sabboth on Jul 23, 2004 0:45:29 GMT -6
3 Glimmering Seas Enchantment At the beginning of your upkeep, choose either Island or Plains. All lands you control are that type of land untill the beginning of your next turn. 3: Add to your mana pool 3: Add to your mana pool.
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Wiccy
Soldier
Goth-Edd the Hedge-Witch King
Posts: 37
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Post by Wiccy on Jul 23, 2004 12:00:13 GMT -6
Haunted Isles CC - 2 Enchantment If any of your creatures leave play, put a blue spirit creature token into play with a power and toughness equal to that creature
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Post by chainer on Jul 23, 2004 15:18:54 GMT -6
Imaginary Dragon 3 Creature - Dragon Illusion 6/1 Flying Prevent all damage done to Imginary Dragon Imaginary Dragon leaves play after it attacks or blocks NEVER underestimate the power of a childs mind!Arcades Sabboth: Correcting spelling and game mechanics
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Wiccy
Soldier
Goth-Edd the Hedge-Witch King
Posts: 37
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Post by Wiccy on Jul 24, 2004 16:18:24 GMT -6
Jaded Fisherman 1 Creature - Fisherman T - put a 0/1 blue fish creature token into play, remove this creature token from the game at the end of the turn. 1/1
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Post by Maraxus of Keld on Jul 26, 2004 23:57:04 GMT -6
Kingdom of the Sky Casting cost: 4 Enchantment All creatures with flying gain +1/+2 and "When this creature is put into a graveyard from play, draw a card." : Target creature gains or loses flying until end of turn.
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Post by Volrath, the Fallen on Jul 27, 2004 1:14:39 GMT -6
Laquatus's Wrath 7 Sorcery Put the top 8 cards of target player's library into his/her graveyard. If any of the cards share a name, repeat the process.
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Post by Maraxus of Keld on Jul 28, 2004 2:41:15 GMT -6
Mist Elemental Casting cost: 2 Creature - Elemental Power/toughness: 4/4 Flying If Mist Elemental is blocked, sacrifice it at end of combat. You may pay and have Mist Elemental deal no combat damage this turn to prevent this.
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