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Post by Volrath, the Fallen on Sept 7, 2004 18:09:09 GMT -6
Black Metal 2 Enchantent pay 2 life: You may attach equipment as an instant until end of turn.
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Post by Maraxus of Keld on Sept 7, 2004 21:08:40 GMT -6
Curse of Immortality Casting cost: 1 Enchant Creature Enchanted creature gets +2/+1, can't be the target of spells or abilities your opponents control, and is indestructible. Whenever damage is dealt to enchanted creature, sacrifice a nontoken permanent.
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Post by Volrath, the Fallen on Sept 7, 2004 21:24:11 GMT -6
Deadnight Warrior 5 Creature - Zombie 6/6 Deadnight Warrior gets +5/+5 and swampwalk if all permanents under your control are black. pay 3 life: target players lands become swamps until end of turn.
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Post by Maraxus of Keld on Sept 8, 2004 16:30:03 GMT -6
Endless Nightmare Casting cost: Enchant Creature Play only on a creature you control. When enchanted creature is put into a graveyard from play, return that creature and Endless Nightmare to owner's hand. Enchanted creature is a Nightmare in addition to its other types.
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Post by chainer on Sept 11, 2004 22:44:46 GMT -6
forgotten soul and 4 colorless enchantment can only enchant creatures in graveyards if enchanted creature has been in the graveyard for more then 4, of that graveyards controlers, turns it comes into play under your control and gets 5 +1/+1 counters and regeneration: "forget about me will you?"
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Post by Volrath, the Fallen on Sept 12, 2004 15:10:43 GMT -6
Greater Evil 3 Enchantment Sacrifice a non-token creature: Each opponent discards cards equal to the sacrificed creatures power. Draw 2 cards. We have more hands than they have sprouts
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Post by Volrath, the Fallen on Sept 12, 2004 15:16:55 GMT -6
Hand of Hell 5 Instant Kicker: 2 Each player discards his or her hand and draws 7 cards. If the kicker cost was paid, each opponent takes 2 damage for each card discarded in this way. Storm (the kicker must be paid seperately for each copy of the spell)
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Post by Maraxus of Keld on Sept 12, 2004 15:25:34 GMT -6
Infernal Gateway Casting cost: 2 Sorcery Search your library for a Demon or Horror card and put it into play, then shuffle your library. Lose life equal to its converted mana cost.
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Post by Maraxus of Keld on Sept 27, 2004 22:12:03 GMT -6
Jinxed Imp Casting cost: 2 Creature - Imp Power/toughness: 3/3 Swampwalk. During your upkeep, Jinxed Imp deals 3 damage to you. Sacrifice a creature: Target player gains control of Jinxed Imp. Flavor text: They're untrustworthy even by imp standards.
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Post by Maraxus of Keld on Oct 25, 2004 23:06:18 GMT -6
C'mon people. It's been a month and a half since anybody but me posted in here. We still have a lot of cards to go!
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Post by Volrath, the Fallen on Oct 26, 2004 14:32:18 GMT -6
Killer Instinct 2 Enchant Creature Any creature blocking or blocked by enchanted creature is removed from the game. Enchanted creature doesn't receive combat damage. If this creature becomes the target of a spell or ability, remove it from the game and lose life equal to its power.
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Post by Maraxus of Keld on Oct 26, 2004 15:56:26 GMT -6
Lasting Impression Casting cost: Enchantment Imprint - When Lasting Impression comes into play, you may remove a creature in any graveyard from the game. Creatures with the same name as the imprinted creature cannot be played.
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Disco Bandit
Dragon
How's that for a slice of fried gold?
Posts: 348
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Post by Disco Bandit on Oct 27, 2004 22:36:36 GMT -6
3 Monstrous Leech Creature: Leech : Target creature gets -3/-3, and monstrous leech gets +3/+3 until end of turn. Play this ability once per turn. 3/3
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Post by Maraxus of Keld on Nov 18, 2004 17:56:22 GMT -6
Noxious Harbinger Casting cost: 4 Legendary Creature - Avatar Power/toughness: 3/3 All creatures get -1/-1 : Creatures you control get +2/+1 until end of turn.
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Post by Butcher Orgg(s) on Nov 18, 2004 20:24:51 GMT -6
Obnoxious Demon 1BBBB Creature--Demon Flying, Trample Whenever a creature comes into play, sacrifice all lands you control. 10/10
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