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Post by Maraxus of Keld on Jun 16, 2004 1:26:40 GMT -6
Saw this on the Wizards You Make the Card board. It sounded like a cool idea to me. Ok, this is how it works. We start with White, and people create cards beginning with the letter A, then B, then C, etc. After A-Z white is completed, we move on to blue, then black, red, green, artifacts, and land. So, I'll let this post sit for a day or two while you start cooking up ideas, then we can begin whenever.
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Post by Volrath, the Fallen on Jun 16, 2004 13:19:01 GMT -6
Another Holy War3 Enchantment Creatures must attack each turn if able. Creatures must block each turn if able. Attacking does not cause creatures to tap. Sacrifice Another Holy War when only one player controls creatures. Flavor Text: dat's cold Obi Wan
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thekadar81
Cleric
"Hear hoofbeats; expect horses, not zebras." - Robert A. Heinlein
Posts: 110
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Post by thekadar81 on Jun 16, 2004 22:16:18 GMT -6
Behold 3 Sorcery Remove a White creature card from your graveyard: Put a 6/6 White avatar token with flying and double strike into play. Behold my divine fury
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Post by Maraxus of Keld on Jun 16, 2004 22:46:54 GMT -6
Child of the Sun Casting cost: 3 Creature - Angel Power/toughness: 3/3 Flying, first strike. 1 : Child of the Sun deals 1 damage to target creature. X , : X target black or artifact creatures can't block this turn. Flavor text: "Let the light of Dawn vanquish my enemies!"
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Post by Volrath, the Fallen on Jun 20, 2004 22:45:23 GMT -6
Dawn of Eternity9 Enchantment Creatures you control can not be the targets of spells or abilities and are not affected by "destroy" or "bury" effects. Creatures you control can not attack. You can't lose the game and your opponents can't win the game. "This is going to take a while...." *EDIT* I think this card is powerful, but balanced. Enchantment destruction is easy to come buy, it has a HUGE cost, and your creatures can't attack.
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Post by Maraxus of Keld on Jun 21, 2004 0:33:33 GMT -6
Eternal Silence Casting cost: 5 Enchantment Players cannot cast instant or sorcery spells.
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Post by chainer on Jun 22, 2004 11:19:39 GMT -6
fallen empire and 3 colorless sorcery you win the game at the end of the next turn if you control 15 or more rebels. "I've fallen and i cant get up!"
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thekadar81
Cleric
"Hear hoofbeats; expect horses, not zebras." - Robert A. Heinlein
Posts: 110
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Post by thekadar81 on Jun 22, 2004 21:58:32 GMT -6
God's Chosen 3 Creature - Paladin 3/3 Discard a card : Prevent 2 damage dealt to God's Chosen. Put a +1/+1 counter on God's Chosen for each point of damage that would be dealt to it but is prevented. "I was chosen to serve without fail"
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Post by Arcades Sabboth on Jun 22, 2004 23:19:11 GMT -6
Hero's Gift 2 Sorcery Creatures you control get +2/+2 untill end of turn. God himself could not do any better
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Post by Volrath, the Fallen on Jun 22, 2004 23:37:15 GMT -6
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Post by Arcades Sabboth on Jun 22, 2004 23:45:10 GMT -6
Jesus Christ 4 Creature - Legend : target creature gets +4/+4 untill end of turn 5/5 "Jesus Christ why dont you come save my life now" **i cant believe i actually made this card**
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Post by Maraxus of Keld on Jun 23, 2004 0:11:43 GMT -6
King Arthur Casting cost: 4 Creature - King Legend Power/Toughness: 3/3 First strike, protection from black. All knights get +2/+2 , : Target creature is a Knight in addition to its other types.
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Post by Arcades Sabboth on Jun 23, 2004 23:36:59 GMT -6
Loxodon Trumpeteer 2 Creature - Elephant Soldier All elephants get +0/+1 as long as they remain untapped 2/3 From this day forward, all goblins referd to Loxodons as "Blow hards"
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Post by chainer on Jun 24, 2004 16:45:29 GMT -6
mirage artist and 2 colorless creature: wizard 1/1 : all plains are now 0/1 creatures until end of turn if a land is destroyed it is sent to the graveyard.
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Post by Maraxus of Keld on Jun 25, 2004 15:13:13 GMT -6
Night's End Casting cost: 1 Instant Choose one - Prevent all damage from a black source, or Black creatures cannot attack this turn. Entwine 1 (Choose both if you pay the Entwine cost). Flavor text: The first light of dawn always sends the horrors of night running for cover.
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