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Post by Maraxus of Keld on Apr 2, 2004 13:01:16 GMT -6
This thread is for posting card combinations. Please don't waste space with ones that everybody knows, but instead post new ones that you've discovered or come up with. I just thought of a new one yesterday. Click on the card names to view what they are: Shocker and Kyren Negotiations. I think you all know what Shocker does. Kyren Negotiations allows them to tap like Prodigal Sorcerers to damage opponents. If you have 4 Shockers in play, they cycle their entire hand 4 times in one turn. If you throw in a Megrim, that's pretty much instant death if they have a couple cards in their hand.
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Post by Maraxus of Keld on Apr 5, 2004 12:09:52 GMT -6
I just realized that last combo I posted doesn't work. It's Kyren Negotations that deals the damage, not the creature. Oops. Just use Fire Whip or Arcane Teachings on the Shocker instead. Also, I've got a new one: Death Match and Recurring Nightmare. With Recurring Nightmare and a few mana, you can exchange a creature from your graveyard with one in play and activate the Death Match each time. Basically it becomes "2B: Give target creature -3/-3 until end of turn." For added fun, throw a Kormus Bell into the mix, and every time you drop a swamp you will get the same effect.
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Post by Baron Sengir on Apr 5, 2004 16:14:27 GMT -6
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Post by Maraxus of Keld on Apr 6, 2004 22:57:25 GMT -6
I have mentioned this one before, but it's so nasty that it bears repeating: Mycosynth Lattice and Kill SwitchUse the Mycosynth Lattice to turn everything into artifacts, then the Kill Switch to tap them all as soon as it's not your turn. Basically, your opponents don't get to untap.
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Post by Maraxus of Keld on Apr 6, 2004 23:16:10 GMT -6
I have also mentioned this one before, and briefly had it in my deck before deciding that I didn't want to continue using it: Death Pit Offering and Living Death. You play the Death Pit Offering to kill all your creatures and grant future ones +2/+2. Then you immediately play Living Death. This results in all your creatures that just died (and any more that were in your graveyard) hitting play again, and everybody else's creatures dying, with anything in their graveyards coming in as well. Also, your creatures all get a nifty +2/+2. To make this more effective, use a Tormod's Crypt on your opponent's graveyard first so that they don't get anything back. Warning about this combo: if you are playing against anybody who knows about this combo, then it is very important not to play the Death Pit Offering unless you can play the Living Death immediately afterward, because other players will take advantage of momentary lack of creatures to make sure you don't get to play Living Death if they can. This is why I took it out of my deck.
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Post by Maraxus of Keld on Apr 7, 2004 16:20:41 GMT -6
Nekrataal, Stronghold Assassin, and Mortuary. Basically, when you cast the Nekrataal, you kill off a nonblack creature, then sacrifice the Nekrataal to Stronghold Assassin. Thanks to Mortuary, it will go back to the top of your library, where you can then draw the Nekrataal and then kill two more nonblack creatures. To make this more effective, pair it with some kind of card drawing ( Treasure Trove will work, but I think there's better out there) and you can repeat the process that much sooner.
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Post by Volrath, the Fallen on Apr 7, 2004 16:23:46 GMT -6
thats cool. the only one of those that hasn't been reprinted is Mortuary.
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Post by Maraxus of Keld on Apr 7, 2004 17:06:52 GMT -6
Which I just recently acquired in a trade, coincidentally. If I had a couple more Nekrataals, it would be worth it for me to use the combo, but the only one I own sits in my Visions set.
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Post by chainer on Apr 7, 2004 19:02:02 GMT -6
this one works great in a zombie deck all you need is 8 black mana if you whant to do this in one turn first you need some expendable creatures out then play grave packed wich makes it so when ever a creature you control is sent to the graveyard your oponent has to sacrifice a creature then play death pit offering wich makes you sacrifice all your creatures and all your creaturesget +2/+2 from now on. it works nicely if you need to clear the field and boost your creatures
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Post by Maraxus of Keld on Apr 7, 2004 21:09:47 GMT -6
Here's an old-school one: Goblin War Drums and Familiar Ground. Basically, your creatures can't be blocked by any creatures at all, because they have to be blocked by at least two, but can't be blocked by more than one. There are probably newer and easier ways to accomplish this, but this is still more effective than cards like Bedlam because it still allows you to block.
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Post by Baron Sengir on Apr 8, 2004 21:23:25 GMT -6
I have a friend that wants to use this card at Leyden in order to make his opponents red spells cost more, but not his. Here is the card: Ruby Leech. I'm still pondering what to suggest.
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Post by Maraxus of Keld on Apr 8, 2004 21:26:48 GMT -6
I have a friend that wants to use this card at Leyden in order to make his opponents red spells cost more, but not his. Here is the card: Ruby Leech. I'm still pondering what to suggest. Well, there's always Gauntlets of Chaos, or if he's got blue in the deck, there's Donate.
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Post by Baron Sengir on Apr 8, 2004 22:50:07 GMT -6
I really don't understand though, b/c Ruby Leech makes YOUR spells cost more. I would still like to see a use of this card. There has to be one.
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Post by Maraxus of Keld on Apr 8, 2004 23:42:34 GMT -6
Basically, give it to your opponent through one of the methods I suggested, or another one if you have a better way.
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Post by Maraxus of Keld on Apr 11, 2004 22:31:50 GMT -6
Here's a nasty one, especially for multiplayer: Geth's Grimoire and Ill-Gotten Gains. Everybody discards their hands (including you), and you draw a number of cards equal to the number of cards everybody until recently had in their hand. Then, like everyone else, you get to bring three cards back from your graveyard to your hand. In a discard deck, if you now don't have enough discard cards to take those three cards out of everybody else's hands again, then you're doing something wrong.
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