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Post by Maraxus of Keld on Nov 4, 2004 23:55:42 GMT -6
We need to work out some new card mechanics to use in these sets. We do have that Infuse thing I created (see this thread if you don't remember it), but that seems to me like it would only work as a mechanic in a single set, not diverse enough for a whole block. Kind of like Modular was just in Darksteel. So we need more. Any ideas?
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Post by Maraxus of Keld on Nov 4, 2004 23:57:35 GMT -6
I thought of one:
Possession (when this creature blocks or is blocked by a creature, exchange its power and toughness with that creature. You may only do this once a turn).
That could work very well on some Demon cards or maybe Ghosts or Spirits or something. Again, seems like just a single set mechanic though.
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Post by Volrath, the Fallen on Nov 6, 2004 11:56:47 GMT -6
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Post by Maraxus of Keld on Nov 7, 2004 23:05:30 GMT -6
You exchange P/T with the other creature. So if you have a 2/2 with Possession and he gets blocked by a Darksteel Colossus, your 2/2 becomes 11/11 and the Colossus becomes 2/2 until end of turn.
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Post by Baron Sengir on Nov 8, 2004 7:37:48 GMT -6
I'm surprised an ability like this hasn't come about officially yet.
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Post by Volrath, the Fallen on Nov 8, 2004 15:50:14 GMT -6
i like it, lets do it. of course, it will have to be limited to certain creatures, and what happenes if a creature with the ability blocks a creature with the same ability? do they switch then switch back?
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Post by Maraxus of Keld on Nov 9, 2004 1:30:40 GMT -6
I guess they would. Didn't think about that, actually.
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Post by Butcher Orgg(s) on Nov 9, 2004 21:57:39 GMT -6
I got one I got one I got one I got one I got one I got one! Example: Swiftbreed Hatcher 4 Creature-Scorpion Hatch 3 (Whenever htis creature deals combat damage to a player you may pay its hatch cost. If you do, put a copy of this creature into play tapped.Double Strike 3/1
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Post by Maraxus of Keld on Nov 9, 2004 22:05:15 GMT -6
I like the Hatch ability, but once again it seems to me more like a single set mechanic. Which is fine, we now have one new creature ability for each set if we choose. But I think we still need something versatile enough that it can be used in all 3 sets.
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Post by Maraxus of Keld on Nov 16, 2004 0:25:07 GMT -6
The more I think about it, I actually LOVE that hatch thing. We've gotta work that in here somewhere.
Anyway, here's another idea:
Ricochet (When you play a spell with ricochet, reveal the top card of your library. If it shares a color with this spell, copy this spell. You may choose new targets for the copy.)
This is just off the top of my head at the moment. I can already foresee a couple of problems with this mechanic. For instance, should the copied spell have Ricochet as well? If so, it would have to turn over another card, which might make this ability a little crazy. I also thought of a couple different ways this could work. For one, it could be type instead of color. However, since this is an ability for instants and sorceries exclusively, this seems a little limiting to me. Also, it could make you put the top card of your library into your graveyard. This would actually be clearer rules-wise if we decide the copy of the spell should have Ricochet also. The danger here is this could often lead to near-instant Threshold, and it would also possibly have insane synergy with Reanimator decks.
So whatcha think?
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Post by Butcher Orgg(s) on Nov 16, 2004 19:35:50 GMT -6
Thanks for the compliment.
It's good. Don't discard, put it on the top of your deck. Make the card cost a couple mana more than usual, however, this could get insane in, for example, a mono-red deck.
Whaddya think about this?
Prescence: X--Y (If condition X exists on the field as you play this spell, activate Y effect.)
Example:
Sober Ecstacy 1WW Instant Prescence: If you control a creature with toughness five or more--Creatures you control gain Vigilance until end of turn. Creatures you control get +0/+4.
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Post by Maraxus of Keld on Nov 16, 2004 21:13:09 GMT -6
So it's a similar idea to Threshold, but instead of having seven cards in the graveyard to trigger the additional effect, it would have different triggers for different cards? Seems pretty cool, although you'd have to explain each one individually on the card because of the variable triggers, which almost defeats the point of a keyword.
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Post by Volrath, the Fallen on Nov 16, 2004 21:33:12 GMT -6
keywording it wouldn't be necessary, but i think it is a mechanic that we should include. Ricochet is cool, but i think it should be limited to instants and sorceries that can be put onto the stack. I can just see someone playing a card with that on turn 3-4 and dropping a colossus or a verdant force....
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Post by Maraxus of Keld on Nov 17, 2004 0:25:40 GMT -6
Ricochet is cool, but i think it should be limited to instants and sorceries that can be put onto the stack. I can just see someone playing a card with that on turn 3-4 and dropping a colossus or a verdant force.... Are there instants and sorceries that can't be put on the stack? I did say that Ricochet was exclusive to instants and sorceries. I don't quite follow how it makes a turn 3-4 Darksteel Colossus possible either.
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Post by Volrath, the Fallen on Nov 17, 2004 14:32:54 GMT -6
ah, oops. it can't do a colossus, only colored cards. hehehe. But if you cast a green instant with ricochet, you could get a very large creature in on that turn. I am having a hard time describing what i mean for some reason......ok, i'll go with an example. its turn X: Player: Play blue spell with ricochet, reveal top card. It is a Tim so it would go directly to play. i think it should be more like: Player: Play blue spell with ricochet, reveal, It is a creature, so it goes to the graveyard. If it was an instant or sorcery, it would have gotten played.
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